Honestly, gaming on a Mac was always a reality. It has so many great indie games that are available on the platform that I think people just don’t take them seriously because it’s an indie game. Did you know that some indie games go head to head with the best AAA game titles in terms of audience reception?
During WWDC 2022, Masaru Ijuin, manager of the Advanced Technical Research Division at Capcom, made a surprise announcement and went on the stage to announce that Resident Evil: Village is coming to Macs later this year.
This is made possible thanks to Apple’s new Metal 3 API. As a quick explanation, the Metal API is pretty much Apple’s equivalent of Microsoft’s DirectX API.
The Metal 3 API comes with a few new improvements to how frames are drawn and how assets are loaded, plus a new upscaler under the MetalFX umbrella to accommodate different screen resolutions and hopefully, aspect ratios.
Of course, that is not the only game that is coming to Macs. No Man’s Sky is also coming to Macs, utilizing the new Metal 3 API to provide the best possible gaming experience on Apple silicon.
I’m curious about what devices are actually supported to run these two games. The new Apple Metal 3 API will be available to both macOS Ventura and iPadOS 16 – so can I play Resident Evil: Village on the new M1 iPad Air? 🤔
Also, will the games be sold on the Apple App Store or Steam? Only time will tell – but it sure is interesting to see more AAA games coming to Apple’s side. I mean, since Apple’s integration is from the bottom to the top, then each Mac laptop or desktop – and even the iPads and iPhones – can be treated as consoles, no?
One more thing – I truly want to know how much power it will take for Apple’s silicon to churn out the same amount of frames per second when compared to gaming PCs and laptops.
Like our Facebook Page here at NasiLemakTech.com for more news and in-depth reviews! Also, join our Facebook Group for insightful information and memes!
Subscribe to our YouTube channel too!




























